Hey.
Sorry to bother you again with an other misterious problem.
For a shoot we have to import a simulation from Realflow, so we create a VrMesh and import it as proxy. Everything works fine. But when the motion blur is turn on, with a high reflective or refractive shader, things get complicated... Black line appear (rgb and alpha) instead of our shader... Not a max depht problem, not an environnement problem...
The only way to fix the issue is to change the shader (which is not a viable option), turn off the motion blur (not the better solution for us), or to turn the camera shutter speed extra low which cause some other problem... As soon as the shutter speed of the camera exceed 400, the black lines appear...
http://hpics.li/eb0bf5b
http://hpics.li/236e928
P.s.: The curvy black spot comes from a Matte object, so this one is suppose to be here... But not the other black lines...
Any guess ?
Thank you for your time !
Information :
Maya 2015 SP5
Vray 3.00.01
Sorry to bother you again with an other misterious problem.
For a shoot we have to import a simulation from Realflow, so we create a VrMesh and import it as proxy. Everything works fine. But when the motion blur is turn on, with a high reflective or refractive shader, things get complicated... Black line appear (rgb and alpha) instead of our shader... Not a max depht problem, not an environnement problem...
The only way to fix the issue is to change the shader (which is not a viable option), turn off the motion blur (not the better solution for us), or to turn the camera shutter speed extra low which cause some other problem... As soon as the shutter speed of the camera exceed 400, the black lines appear...
http://hpics.li/eb0bf5b
http://hpics.li/236e928
P.s.: The curvy black spot comes from a Matte object, so this one is suppose to be here... But not the other black lines...
Any guess ?
Thank you for your time !
Information :
Maya 2015 SP5
Vray 3.00.01
Comment