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Motion Blur in VrMesh.

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  • Motion Blur in VrMesh.

    Hey.

    Sorry to bother you again with an other misterious problem.
    For a shoot we have to import a simulation from Realflow, so we create a VrMesh and import it as proxy. Everything works fine. But when the motion blur is turn on, with a high reflective or refractive shader, things get complicated... Black line appear (rgb and alpha) instead of our shader... Not a max depht problem, not an environnement problem...
    The only way to fix the issue is to change the shader (which is not a viable option), turn off the motion blur (not the better solution for us), or to turn the camera shutter speed extra low which cause some other problem... As soon as the shutter speed of the camera exceed 400, the black lines appear...

    http://hpics.li/eb0bf5b
    http://hpics.li/236e928

    P.s.: The curvy black spot comes from a Matte object, so this one is suppose to be here... But not the other black lines...

    Any guess ?

    Thank you for your time !

    Information :
    Maya 2015 SP5
    Vray 3.00.01

  • #2
    Can you email the .bin file to support@chaosgroup.com so that our support guys can take a look? It's hard to figure out what's going on from the images.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thank you for your answer.

      Hum should I send only 1 file or all the frame ? Cause the sequence bin is 27Go...
      Actually, the bin sequence has been imported in Maya and we created a proxy from it to obtain a 27Go vrmesh usable in Maya. So not quit sure what sould i send since the lighter frame is 10Mo.

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      • #4
        Just one .bin file would be enough. Have you tried converting the .bin files directly with ply2vrmesh?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

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