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PhoenixFD 3.0 with CUDA base simulation !!

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  • PhoenixFD 3.0 with CUDA base simulation !!

    PhoenixFD 3.0 with CUDA base simulation !! is this a dream ?!

  • #2
    you mean gpu simulation? not supported yet
    ______________________________________________
    VRScans developer

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    • #3
      BTW - I tried RF2015 GPU simulation - 35% of utilization on my gtx980... It is slower, than plain CPU simulation.
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #4
        Originally posted by Paul Oblomov View Post
        BTW - I tried RF2015 GPU simulation - 35% of utilization on my gtx980... It is slower, than plain CPU simulation.
        But i saw some opensource wavelet turbulence simulators that run under CUDA was 50% faster than CPU processing !!

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        • #5
          with export of the result into a file and complex geometry interaction?
          ______________________________________________
          VRScans developer

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          • #6
            Originally posted by Ivaylo Katev View Post
            with export of the result into a file and complex geometry interaction?
            Just simple google this: 'opensource wavelet turbulence' . the result is list of the phd student's projects & some of GDC & Siggraph & Pixar !! )

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            • #7
              The wavelet turbulence may have some benefit from GPU since it's simpler and has more calculations per cell. But 50% increase from "CPU" is nothing... If this CPU was a standard quad core, you just get a 6-core and you are there
              V-Ray/PhoenixFD for Maya developer

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              • #8
                Would Glu3D technology be helpful?

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                • #9
                  Originally posted by wxyz View Post
                  Would Glu3D technology be helpful?
                  it seems that i have to going to the Houdini ... But via the VRayVolumeGrid in Max

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                  • #10
                    well, this is an option too. if you have time, share the sim times to have a reference
                    ______________________________________________
                    VRScans developer

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                    • #11
                      I tested a simple fire that simulated with houdini pyrofx with openVDB export .... it's realtime simulation with write vdb cache !! opposite of FumeFX or phoenix that hours to process !!
                      the vdb cache size is very smaller than .aur or .f3d (at least 60% smaller) !! wooooooooow ....

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                      • #12
                        Since the default settings and resolutions are different, the times are sizes should be different, of course. If you equalize the settings, I'm sure that the difference will definitely not be so "wow"
                        Svetlin Nikolov, Ex Phoenix team lead

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                        • #13
                          our tests with equal settings do not show significant speed difference
                          ______________________________________________
                          VRScans developer

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                          • #14
                            OK ... But why Dreamworks use the Houdini for productions ?? Stable + Smooth & flexible interface + Simple to control ... & so ...

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                            • #15
                              Only v-ray volume grid !! + houdini !!

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