so, i'm using 3d displacement with a composite map in the texture slot thats a combination of procedurals and i am getting really buggy results in some of the shadows, here's a picture of what it looks like and the settings of the displacement and the map itself
result with wierd shadows around the bricks :
http://i61.tinypic.com/2ymcbyx.jpg
map settings :
http://i58.tinypic.com/24c5wlv.jpg
i haven't used displacement much and i really don't know if the settings are optimal (i'm kinda of working on a budget when it comes to RAM) so any info about how i can optimise that modifier better and fix the wierd shadows would be well apreciated
result with wierd shadows around the bricks :
http://i61.tinypic.com/2ymcbyx.jpg
map settings :
http://i58.tinypic.com/24c5wlv.jpg
i haven't used displacement much and i really don't know if the settings are optimal (i'm kinda of working on a budget when it comes to RAM) so any info about how i can optimise that modifier better and fix the wierd shadows would be well apreciated
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