Announcement

Collapse
No announcement yet.

bifrost foam - how to render with vray 3.1 ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by syracoj View Post
    hey, who can get me access to the nightlies?
    Please contact us at support@chaosgroup.com in that regard.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

    Comment


    • #17
      Originally posted by ivaylo.ivanov View Post
      Technically, it may be possible to write a Python script for 3.1/3.3 and use VRayMtl, but it's best to get 3.35 if possible.
      could you tell me more about this Python script solution?
      Or guide me to a location that outlines the details of this.

      Comment


      • #18
        @Ivaylo
        You made mention of some sort of python script that could help facilitate foam rendering in cuts < 3.35.
        Any way you could take a moment to elaborate on this for me?

        Comment


        • #19
          Anyone knows how to render the foam with density as user scalar connected to the opacity of a vray material? It doesnt work by putting the density as vrayUserScalar. There is a export particles/density attribute on the bifrost foam but I don't know how to use it with UserScalar. Tried particleSamplerInfo as well with no luck.
          Last edited by scorpes; 13-12-2016, 12:16 PM.

          Comment


          • #20
            Any ideas?

            Comment


            • #21
              bifrost foam how to render with vray

              If I render with Krakatoa Motion Blur, the additional blur renderings seem not to take into account the Matte Objects. Has anyone ever experienced a similar issue or am I maybe just missing something?

              Comment


              • #22
                bifrost foam how to render with vray 3 1

                Hey guys

                Its me again, Im currently trying to do another Realflow/Krakatoa test where I have a river with some splashes.

                So, when Im trying to repopulate any of my PRT_Loader, it doesnt render anymore under Krakatoa and when I disable it, I can see my particles without problem.

                So basically I applied a Texture mod on each of my PRT_Loader. They render perfectly, but when I wanna add a Repopulate Mod, it just doesnt show under the Render anymore.

                Yes, I tried to look under your tutorials guide, and found nothing

                Am I forgotting something?

                Thanks
                ïðîäàæà êâàðòèð îäíîêîìíàòíûõ êâàðòèð â òóëå âòîðè÷êà êóïèòü äâå êîìíàòû â ñïá âòîðè÷êà êóïèòü êîìíàòó â êâàðòèðå â ìîñêâå âòîðè÷íîå æèëüå

                Comment


                • #23
                  Can you share a scene that we can look at? It would be easier to see what's going on with a scene, rather then trying to replicate this. Or if you have some exact steps that we can follow to replicate the problem, that would also be really helpful. Thanks in advance.
                  Alex Yolov
                  Product Manager
                  V-Ray for Maya, Chaos Player
                  www.chaos.com

                  Comment

                  Working...
                  X