Originally posted by syracoj
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bifrost foam - how to render with vray 3.1 ?
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Originally posted by ivaylo.ivanov View PostTechnically, it may be possible to write a Python script for 3.1/3.3 and use VRayMtl, but it's best to get 3.35 if possible.
Or guide me to a location that outlines the details of this.
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Anyone knows how to render the foam with density as user scalar connected to the opacity of a vray material? It doesnt work by putting the density as vrayUserScalar. There is a export particles/density attribute on the bifrost foam but I don't know how to use it with UserScalar. Tried particleSamplerInfo as well with no luck.Last edited by scorpes; 13-12-2016, 12:16 PM.
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bifrost foam how to render with vray 3 1
Hey guys
Its me again, Im currently trying to do another Realflow/Krakatoa test where I have a river with some splashes.
So, when Im trying to repopulate any of my PRT_Loader, it doesnt render anymore under Krakatoa and when I disable it, I can see my particles without problem.
So basically I applied a Texture mod on each of my PRT_Loader. They render perfectly, but when I wanna add a Repopulate Mod, it just doesnt show under the Render anymore.
Yes, I tried to look under your tutorials guide, and found nothing
Am I forgotting something?
Thanksïðîäàæà êâàðòèð îäíîêîìíàòíûõ êâàðòèð â òóëå âòîðè÷êà êóïèòü äâå êîìíàòû â ñïá âòîðè÷êà êóïèòü êîìíàòó â êâàðòèðå â ìîñêâå âòîðè÷íîå æèëüå
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Can you share a scene that we can look at? It would be easier to see what's going on with a scene, rather then trying to replicate this. Or if you have some exact steps that we can follow to replicate the problem, that would also be really helpful. Thanks in advance.
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