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Turn off visibility to camera, retain shadows?

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  • Turn off visibility to camera, retain shadows?

    My current workflow for multi pass compositing is to have one pass that is the background + shadows, and another pass is the foreground objects.
    I don't know any better than to use the same workflow for fluids. But I can't do that, because I can't seem to turn off the fluid alone, but keep the shadows. Ticking "Visible to camera" off doesn't make any difference.
    How do I do it? Or is the multi pass compositing workflow for fluids different?

  • #2
    Hello,

    Do you render liquids or fire/smoke? Which Phoenix and V-Ray versions do you use?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Vray 3.20, Phoenix 2.2
      I'm rendering smoke.

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      • #4
        We can't reproduce this problem here, would it be possible to send a simple scene that has the issue?

        It should work exactly like that - if you just turn off 'visible to camera' of the PHXSimulator object, you should have the shadows until you disable 'cast shadows' too. In case you are using a max light and not a V-Ray light, you should enable the volumetric shadows on the light, and use VRayShadow too.
        Last edited by Svetlin.Nikolov; 01-09-2015, 02:45 AM.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Weird. I couldn't show you the actual scene file because it's confidential work, so I set up a separate scene to hand to you, and it worked like it should. Still can't get it to work in the original scene, but I merged the old scene into the new, and it worked, so now my problem is solved.
          I don't know what I've done to the old scene to make it behave like that though.

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          • #6
            if you find the reason for the problem, please tell us
            ______________________________________________
            VRScans developer

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            • #7
              I will! I'll try and reproduce it if I can.

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