I'm rendering a car with Phoenix FD dust behind it, and having Phoenix FD in the scene increases the render time of the car itself more than tenfold (compared to if I set the PhoenixFD object to "not renderable"). This happens even if I do a region render on just a small area of the car (like the one marked with white), which should not be affected by the dust at all.
The car is inside the grid. If place it outside the grid, the render times are normal again.
Increasing the step % in the rendering tab reduces the render time on the car, proportional to how much I increase it.
Disabling "Cast shadows" seems to almost completely solve the problem, so it seems to have to do with the way shadows work on objects inside the grid. But there is no shadow on those parts of the car at all, the result with and without PhoenixFD enabled is completely identical.
Is there a way to optimize or get around this? I'd rather not have to deal with such insane render times in an already very heavy scene.
I'm using Vray 3.2 and Phoenix FD 2.2
The car is inside the grid. If place it outside the grid, the render times are normal again.
Increasing the step % in the rendering tab reduces the render time on the car, proportional to how much I increase it.
Disabling "Cast shadows" seems to almost completely solve the problem, so it seems to have to do with the way shadows work on objects inside the grid. But there is no shadow on those parts of the car at all, the result with and without PhoenixFD enabled is completely identical.
Is there a way to optimize or get around this? I'd rather not have to deal with such insane render times in an already very heavy scene.
I'm using Vray 3.2 and Phoenix FD 2.2
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