Hey guys,
Not sure if u guys know but my partner and I are developing a tool called mGo that will come with Mari 3.0.
http://mgotoolkit.tk/
As you may know Mari 3.0 comes with a VrayMtl shader for you to texture in context with your pipeline.
https://www.thefoundry.co.uk/products/mari/features/
On top of that we are thinking a way to after you export the textures from Mari it will lunch a specific tool you choose like img2tiledexr from Vray for example in order to convert you textures to tiled mipmap images.
After that those converted textures will be imported and connected at your shader in Maya...
Do you guys have any input/feedback for this idea? Of course we are aware of each studio handle things differently and some might have their own builtin tools for take care of that, so what we are looking for its a general solution that could cover most of common scenarios...
Original thread in the Mari's forum:
http://community.thefoundry.co.uk/di...f=221&t=115275
Best regards,
Antonio Neto.
Not sure if u guys know but my partner and I are developing a tool called mGo that will come with Mari 3.0.
http://mgotoolkit.tk/
As you may know Mari 3.0 comes with a VrayMtl shader for you to texture in context with your pipeline.
https://www.thefoundry.co.uk/products/mari/features/
On top of that we are thinking a way to after you export the textures from Mari it will lunch a specific tool you choose like img2tiledexr from Vray for example in order to convert you textures to tiled mipmap images.
After that those converted textures will be imported and connected at your shader in Maya...
Do you guys have any input/feedback for this idea? Of course we are aware of each studio handle things differently and some might have their own builtin tools for take care of that, so what we are looking for its a general solution that could cover most of common scenarios...
Original thread in the Mari's forum:
http://community.thefoundry.co.uk/di...f=221&t=115275
Best regards,
Antonio Neto.
Comment