I tried to rendering a BifrostAeroShape with a "BifrostAeroMtl"
The Shape-Node has Additional Vray Attributes for "Export Voxel", "Export Particles" and some shading settings. It looks to me exactly like the settings of the Maya FluidShape.
But I can't get it to render.
These are the Errors I get if I try to render it.
BifrostAeroMtl as SurfaceShader (Default):
I also tried rendering it with VrayMtl as Surface and EnviromentFog as Volume Material but it doesn't work either.
Is there anything I need to know to make it work?
The Shape-Node has Additional Vray Attributes for "Export Voxel", "Export Particles" and some shading settings. It looks to me exactly like the settings of the Maya FluidShape.
But I can't get it to render.
These are the Errors I get if I try to render it.
BifrostAeroMtl as SurfaceShader (Default):
// Warning: Could not export material "bifrostAeroMaterial2" //
// Error: OpenVDBIO: fatal error loading - 'Invalid VDB stream data!' //
// Warning: [MtlSingleBRDF] No BSDF parameter specified to material "bifrostAeroMaterial2@material" //
// Error: OpenVDBIO: fatal error loading - 'Invalid VDB stream data!' //
// Warning: [MtlSingleBRDF] No BSDF parameter specified to material "bifrostAeroMaterial2@material" //
Is there anything I need to know to make it work?
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