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  • Rain?

    I'm working on a documentary about pirates and I have most of the mechanics figured out in terms of the water,
    I do want to add a scene that's stormy with large waves and I want there to be lots of rain.

    How do I go about creating rain with Pheonix FD, and if I absolutely must use a different method,
    how can I make it so that any particles I do create interact with the Phoenix FD ocean and not have the rain just sort of pass through it?
    I'm using the V-Ray displacement for the ocean, as well.

    Any help would be appreciated!

    Cheers

  • #2
    Just as a thing, I've done some stormy ocean stuff and the small scale bump details that you're going to get from the phoenix ocean texture are going to be about the same size as any detail you'd get from rain impacts - to see rain you need nice flat puddles where you can see the ripples, stormy oceans are too bumpy and displaced to really see any interaction, especially if you're doing things at a large scale for your boats. This didn't have any rain bump, all of the rain was added in 2d after. https://vimeo.com/84205360

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    • #3
      Very true, I guess I won't be needing the actual little ripples in the water.
      Unfortunately I won't be able to 2d composit them later on because this is being rendered as a 360 spherical panorama... The documentary is for the Oculus Rift and its difficult to composit certain elements with the equirectangular distortions.

      I did post another thread about this but I'll ask here in case you may know ...
      I'm using Phoenix FD for the ocean and the V-Ray displacement . Inside my scene I only see a 3d plane, but when I render I see waves.
      I can increase the size of the waves but I still don't see them in my scene, just the plane, which makes it difficult to animate the ship accordingly. Any tips?

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      • #4
        You could add a standard max displacement modifier, and set it to viewport only.
        I've never tried it with phoenix stuff before, but have done it with noise maps etc and it works pretty well for viewport visualisation.
        Gavin Jeoffreys
        Freelance 3D Generalist

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        • #5
          as already said, no need to create real droplet-water interaction, just particles for the rain and bump for the rendering. however, you can use separate low res single simulation with drop-liquid interaction to build the bump map,
          ______________________________________________
          VRScans developer

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