I have a few problems with black areas in Refractive Objects. To isolate the problem did I make a realy simple Scene.
2 Spheres. One as Enviroment one as Object.
Envioment Sphere: Only visible for refraction with a white iluminating Shader.
Object Sphere: Shader with everything turned of except refractions.
I hope it's understandable what I mean. You can download my test Scene here:
https://www.dropbox.com/s/taylnnx70i...roblem.mb?dl=1
I do Expect a Render of of a Completly White Sphere. But I get this:
Where is this Black Coming From?
I can Turn on the visibility for Reflections. In that case the Sphere renders completly White but that wouldn't be what I want.
It also doesn't make sence to me because the Shader do not have any Reflection Attributes Activated.
I'm using Vray 3.10.01 with Maya 14/16
2 Spheres. One as Enviroment one as Object.
Envioment Sphere: Only visible for refraction with a white iluminating Shader.
Object Sphere: Shader with everything turned of except refractions.
I hope it's understandable what I mean. You can download my test Scene here:
https://www.dropbox.com/s/taylnnx70i...roblem.mb?dl=1
I do Expect a Render of of a Completly White Sphere. But I get this:
Where is this Black Coming From?
I can Turn on the visibility for Reflections. In that case the Sphere renders completly White but that wouldn't be what I want.
It also doesn't make sence to me because the Shader do not have any Reflection Attributes Activated.
I'm using Vray 3.10.01 with Maya 14/16
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