Hi there,
need help to setup shading network for sprite particles using tangent space normal map to add real-time lighting effect and soft clipping at edge.
Reference For Sprite Realtime Lighting
Demo 3
CryEngine
VolumeNormal
Sprite DLight
Reference For Sprite Soft Edge clipping
Soft Particles
need help to setup shading network for sprite particles using tangent space normal map to add real-time lighting effect and soft clipping at edge.
Reference For Sprite Realtime Lighting
Demo 3
CryEngine
VolumeNormal
Sprite DLight
Reference For Sprite Soft Edge clipping
Soft Particles
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