Hello,
When i render foam ( cellular or bubble with analityc + shadow ) there is some black inside the refraction passe wich also appear in RGB beauty passes.
Cutter geometry is off
Glass geometry is on to help the rendering of the foam contact with the glass
If i turn on Cutter geometry for the foam, there is no more contact with the glass but i haven't the dark parts in the Foam.
So, i think the black zone came from the glass foam contact with the Glass geometry PHXFOAM option.
How to get ride of it and having a beautifull white foam ?
When i render foam ( cellular or bubble with analityc + shadow ) there is some black inside the refraction passe wich also appear in RGB beauty passes.
Cutter geometry is off
Glass geometry is on to help the rendering of the foam contact with the glass
If i turn on Cutter geometry for the foam, there is no more contact with the glass but i haven't the dark parts in the Foam.
So, i think the black zone came from the glass foam contact with the Glass geometry PHXFOAM option.
How to get ride of it and having a beautifull white foam ?
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