I am a new user to phoenix but i already love it!
In the carpet bombing tutorial there is already a fat layer of dust covering the ground. How would one go about making that dust render only when it moves? that way the dust wont cover the ground until the shockwaves themselves stir them up.
I am about to do a anchor simulation where it hits the soft sandy seabed and would like the water and ground to be detailed with rocks and everything, then having the force of the anchor hitting to stir up the dust. I have tried doing this with vray distance texture and it worked ok, but not great up close.
Any suggestions here?
In the carpet bombing tutorial there is already a fat layer of dust covering the ground. How would one go about making that dust render only when it moves? that way the dust wont cover the ground until the shockwaves themselves stir them up.
I am about to do a anchor simulation where it hits the soft sandy seabed and would like the water and ground to be detailed with rocks and everything, then having the force of the anchor hitting to stir up the dust. I have tried doing this with vray distance texture and it worked ok, but not great up close.
Any suggestions here?
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