Hi,
I´ve been given some architectural renderings that were done using the VrayPhysicalCam with the vertical tilt setting used, and have to match the nuke camera to comp some lights and people.
I have no problem matching the transformation side of the camera with the exr metadata, and I can have acces to the vertical tilt settings used in Vray.
But I have no luck trying to match the output when there is tilt/shift.
On the Nuke side, I can get *aproximate* results with the windows translate parameters, but have to rotate the camera on its X axis as well, to maintain roughly the same framing.
On the Vray side, I have the intuition that the camera tilts (rotates) as well as the *sensor* moves when changing the tilt value. Is this asumption correct?
Using some rudimental trigonometry that I find quite reasonable, I managed to make some expressions, but I am not getting the expected results. For instance, I can match the perspective just when the camera gets parallel to the ground, and the vertical lines are parallel on the frame. Easier, because I have just the window translate parameter to play with. But any intermediate value is not working for me.
Can you please give me some insight on the PhysicalCam implementation on the tilt value or a direction to look forward to make this up?
Thanks in advance and best regards
I´ve been given some architectural renderings that were done using the VrayPhysicalCam with the vertical tilt setting used, and have to match the nuke camera to comp some lights and people.
I have no problem matching the transformation side of the camera with the exr metadata, and I can have acces to the vertical tilt settings used in Vray.
But I have no luck trying to match the output when there is tilt/shift.
On the Nuke side, I can get *aproximate* results with the windows translate parameters, but have to rotate the camera on its X axis as well, to maintain roughly the same framing.
On the Vray side, I have the intuition that the camera tilts (rotates) as well as the *sensor* moves when changing the tilt value. Is this asumption correct?
Using some rudimental trigonometry that I find quite reasonable, I managed to make some expressions, but I am not getting the expected results. For instance, I can match the perspective just when the camera gets parallel to the ground, and the vertical lines are parallel on the frame. Easier, because I have just the window translate parameter to play with. But any intermediate value is not working for me.
Can you please give me some insight on the PhysicalCam implementation on the tilt value or a direction to look forward to make this up?
Thanks in advance and best regards
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