The Boundry Edge Of our simulations have an obvious border. It appears when ocean is turned on and it creates a height differences Between the Simulations and extended ocean is obvious. There seems not be a fix to this. Does Anyone have ideas?
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Problem with Boundary Edge
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yes, the reason is a small unpredictable compression of the liquid, that's why you have to adjust the ocean level.
don't worry that it appears without ocean, the ocean extension has equalizing mechanism, provided to suppress the waves reaching the borders, it will smash these edges too, you just need to adjust the value to the central part of the simulator______________________________________________
VRScans developer
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