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  • Phoenix Liquid Simulation

    Hi,

    I tried using confine geometry but did not work properly.

    Particles showing correct shape but when show mesh still become square.

    Anyone have similar problems?

  • #2
    if you are using the last official release version 2.2 , the liquid-geometry contact is really made of cubes, this is expacted behavior and is related to the grid based core, to avoid the problem cut off the cubes by the gizmo option
    ______________________________________________
    VRScans developer

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    • #3
      Im using the latest nightly build. Can you please elaborate more how to cut off the cubes by the gizmo option?

      Thanks in advanced.

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      • #4
        well, in this case there must be no cube artifacts, can you attach an image before suggesting any solution of the problem?
        ______________________________________________
        VRScans developer

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        • #5
          What Ivaylo means is to use the Cutter Geometry to smooth out the mesh render-time.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            yes, but when i wrote it i was convinced that we are talking about version 2.2 where the name was "gizmo", with nightly/3.0 there is no need to use cutter in the most cases, so it's not sure that it really will help without having more info
            ______________________________________________
            VRScans developer

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