I am experiencing a weird issue where the waves/splashes produced by my boat object moving sideways seem to "stick" to the side of the boat (facing away from the direction of travel) and are very high up.
Screenshot here
As you can see in this low res sim, the water is quite high up on the boat. I understand this is likely caused by the boat moving sideways (it's manoeuvring into a port) but it seems way over the top (the boat is going at about 8m/s) and simply isn't what I want.
Is there a way to scale down how high the water can reach?
Or is this simply due to a low res sim (low particle count due to large size, about 3m)
Any other tips?
Screenshot here
As you can see in this low res sim, the water is quite high up on the boat. I understand this is likely caused by the boat moving sideways (it's manoeuvring into a port) but it seems way over the top (the boat is going at about 8m/s) and simply isn't what I want.
Is there a way to scale down how high the water can reach?
Or is this simply due to a low res sim (low particle count due to large size, about 3m)
Any other tips?
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