I know there are a few topics about this, but I have no idea how to fix the issue.
I am trying to use a simulator box that follows my boat, rather then have a huge box for it to move in (it isn't travelling far, but was big enough that it'd take days on end to simulate at a half decent 50mil particles).
The big box idea got rid of the ocean level issue it seemed, but now with a sim box that follows the boat, its there and apparent.
Is it linked to grid resolution possibly? As I am currently just testing with 420k particles.
If it is, fair enough, i'll just wait and simulate at a higher res, but if it isn't, what the key to fixing it?
I've tried to adjust the render ocean level, but cannot seem to get it spot on.
Is there a trick to it?
I am trying to use a simulator box that follows my boat, rather then have a huge box for it to move in (it isn't travelling far, but was big enough that it'd take days on end to simulate at a half decent 50mil particles).
The big box idea got rid of the ocean level issue it seemed, but now with a sim box that follows the boat, its there and apparent.
Is it linked to grid resolution possibly? As I am currently just testing with 420k particles.
If it is, fair enough, i'll just wait and simulate at a higher res, but if it isn't, what the key to fixing it?
I've tried to adjust the render ocean level, but cannot seem to get it spot on.
Is there a trick to it?
Comment