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Issues with ocean level

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  • Issues with ocean level

    I know there are a few topics about this, but I have no idea how to fix the issue.

    I am trying to use a simulator box that follows my boat, rather then have a huge box for it to move in (it isn't travelling far, but was big enough that it'd take days on end to simulate at a half decent 50mil particles).

    The big box idea got rid of the ocean level issue it seemed, but now with a sim box that follows the boat, its there and apparent.

    Is it linked to grid resolution possibly? As I am currently just testing with 420k particles.

    If it is, fair enough, i'll just wait and simulate at a higher res, but if it isn't, what the key to fixing it?

    I've tried to adjust the render ocean level, but cannot seem to get it spot on.

    Is there a trick to it?

  • #2
    Hey, sorry for the late reply! With a low resolution you will exaggerate the effect of the liquid expanding and collapsing after the initial frames. If you have this effect, it would be good to allow some time for the liquid to settle before the important stuff kicks in. Higher number of steps per frame are key in such situation as well.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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