I'd like to make a render of a scene, which has a photoscanned environment. This environment obviously has shadows baked into it's texture already, because the texture was built from the photos which the model was generated by.
Is there a way to make this environment-object not to receive self-shading, but only to receive shadows or GI from other objects?
Because my problem is if I use simple VrayMaterial with it, the parts which are in shadow, become too dark. So I'd like it to be partly a matte object, which shows it's diffuse color by default, and receives cast shadows and GI only from other objects.
Any suggestions?
Thank you,
Gábor
Is there a way to make this environment-object not to receive self-shading, but only to receive shadows or GI from other objects?
Because my problem is if I use simple VrayMaterial with it, the parts which are in shadow, become too dark. So I'd like it to be partly a matte object, which shows it's diffuse color by default, and receives cast shadows and GI only from other objects.
Any suggestions?
Thank you,
Gábor
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