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How to use Forces and how to separate Foam/splashes/mist from simulated liquid

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  • How to use Forces and how to separate Foam/splashes/mist from simulated liquid

    Hi guys
    in doing my first week in pheonix FD, there is something i cant find the answers to!

    1) i have simulated a river and i wanto sim the foam /spashes/ mist separated to test out settings without having to resimulate the liquid, is this possible?

    2) and i realy cant find information about using forces in my simulation, how do i approch this?

    Thanks

  • #2
    Hey,

    You can simulate the foam and splash separately from the liquid using Liquid Resimulation - https://docs.chaosgroup.com/display/...d+Resimulation. Once you have simulated the liquid, it would allow you to tweak these additional particles, but note that if the liquid is of low resolution but you have a lot of foam and splash, it wouldn't really be much of a time-saver.

    You can find a couple of scenes using forces installed with Phoenix in the ...\3ds Max XXXX\scenes\PhoenixFD\samples folder - these would be the follow_path.max and liquid_morphing.max scenes. Also, here are the docs for all Phoenix nodes, you can use them as reference for the separate parameters: https://docs.chaosgroup.com/display/...rs+and+Control .

    Hope this helps
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      thanks, when i try to use the body force, i cant get the liquid to form as the mesh, i realy want the liquid to go from liquid but the liquid is just flowing around and not forming as the geometry, what am i doing wrong? is it possible to make the liquid get realy tight to the geometry?

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      • #4
        i realy want it to go from floating liquid to a shape within 24 frames, if you understand.

        example:
        i have a glass of water , i want the water in the glass to go up and into a shape

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        • #5
          Hey,

          Could you share a shot of your current setup and the options you use for the force?

          Off the top of my head, I would advise you to use high Strength, high Internal damp and low Damp min velocity so that the liquid would quickly morph into the shape.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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