After first day of using phoenix fd 3.0 I've managed to render it's cloud of voxels with 3dsmax octane unbiased gpu render.
Most of required settings are on the attached screenshot. You need to tweak parameters for some time to get desired look. Channel assignment is visible on the screenshot. Octane Volume gizmo is used to load Phoenix 3.00.02 vdb's. Original aur files won't work, of course.
Strenght and temperature is set in 'blackbody emmision' texture slot of octane scattering material.
This is a first phoenix preset of explosion with no changes, and scale is visible with the box onscreen. It renderes very fast on single 1070 gtx gpu.
I think some users may be happy to use octane with phoenix, take a look at the closeup of unbiased light, painting these objects underneath explosion...
sorry for quality, there is quality limit and 4k fonts are very small.
Most of required settings are on the attached screenshot. You need to tweak parameters for some time to get desired look. Channel assignment is visible on the screenshot. Octane Volume gizmo is used to load Phoenix 3.00.02 vdb's. Original aur files won't work, of course.
Strenght and temperature is set in 'blackbody emmision' texture slot of octane scattering material.
This is a first phoenix preset of explosion with no changes, and scale is visible with the box onscreen. It renderes very fast on single 1070 gtx gpu.
I think some users may be happy to use octane with phoenix, take a look at the closeup of unbiased light, painting these objects underneath explosion...
sorry for quality, there is quality limit and 4k fonts are very small.
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