Hi, an issue I just found is that if I have the backup interval activated simulating a ship in the ocean makes the foam flickers in those frames, for example if the interval is every 15 frames, thos files are bigger than the rest and when renders it lokks there is less foam in those frames. Any idea?
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Backup every x number of frames makes the foam flickers
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Hey,
Usually this means that you have motion blur enabled but you don't export the velocity of the particles from the Output panel - you should have seen a warning about that though. Can you share screenshots of your Simulation rollout while you have loaded a non-15th frame, as well as your Particle Shaders' settings?
Thanks!Svetlin Nikolov, Ex Phoenix team lead
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Hi,
same problem here.
Frame 74:
[GRID: 14 073 345 cells, 351x135x297]
- Liquid/Temperature (200.00 : 300.00)
- Smoke (0.00 : 1.00)
- Velocity (0.00 : 2549.82)
[PARTICLES]
- Particles of XML_Rayfire_Dust: 1 193 580 (Pos)
* Simulated with v3.03.01 Nightly, Build ID: 1706057443 for 3ds Max 2014 from Jun 5 2017
Frame 75:
[GRID: 9 508 590 cells, 351x90x301]
- Liquid/Temperature (200.00 : 300.00)
- Smoke (0.00 : 1.00)
- Velocity (0.00 : 2603.96)
[PARTICLES]
- Particles of XML_Rayfire_Dust: 1 197 858 (Pos,Age)
* Backup Frame, can Restore From Here
* Simulated with v3.03.01 Nightly, Build ID: 1706057443 for 3ds Max 2014 from Jun 5 2017
Thanks for help.4 PhotosLast edited by tetsuo; 07-06-2017, 09:04 AM.
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