vincentch20 at Polycount has illustrate this problem long time ago
http://polycount.com/discussion/comm...omment_2405685
I am having the same issue for a very long time now.
I understand that fresnel should give 100% reflection to angle away from camera. however for rough surface I assume the fresnel will decay due to the rough surface will scatter light away. As vincentch20 has illustrate clearly from his screen shot to compair with substance's PBR render
https://us.v-cdn.net/5021068/uploads...1v1ir945rd.jpg
The edge indeed glowing for that matter.
I myself has made videos on youtube about this issue: https://www.youtube.com/watch?v=dURtkrQloWA
And I really dont like my work around. I recently found a better work around which is to lower the refraction IoR value according to my gloss map. However I am not sure if this is what vray is intended to do and what is the solution for this.
Metalic objects are fine. Only for those dielectric material is having problem in extreme angle. I get that a lot when making ground and floor. When the camera is very close to the ground. I don't think vray 3dmax is having this problem. Only on vray maya.
http://polycount.com/discussion/comm...omment_2405685
I am having the same issue for a very long time now.
I understand that fresnel should give 100% reflection to angle away from camera. however for rough surface I assume the fresnel will decay due to the rough surface will scatter light away. As vincentch20 has illustrate clearly from his screen shot to compair with substance's PBR render
https://us.v-cdn.net/5021068/uploads...1v1ir945rd.jpg
The edge indeed glowing for that matter.
I myself has made videos on youtube about this issue: https://www.youtube.com/watch?v=dURtkrQloWA
And I really dont like my work around. I recently found a better work around which is to lower the refraction IoR value according to my gloss map. However I am not sure if this is what vray is intended to do and what is the solution for this.
Metalic objects are fine. Only for those dielectric material is having problem in extreme angle. I get that a lot when making ground and floor. When the camera is very close to the ground. I don't think vray 3dmax is having this problem. Only on vray maya.
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