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Ocean Texture on VRay Infinite Plane

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  • Ocean Texture on VRay Infinite Plane

    Hey guys!

    I need some help with the VRay Infinite Plane in Rhino 5.
    We do a lot of exterior renders of boats and we are striving to achieve a realistic view of a yacht on the ocean with a horizon and realistic sky.

    Ultimately we want to use a HDMI on a Dome Light, because this gives a realistic sky and lighting that relates, with an Infinite Plane for the water texture, so that the water runs and meets the HDMI at the horizon line.
    This is where the problem comes in, I have created a water texture that works really well on a circle plane, but it gives the wrong horizon line.
    When I apply the same material to the Infinite Plane it renders completely flat without any texture (I have checked and reapplied the material).
    I also understand that Rhino sees the plane as Infinite, is there a way to over ride the 'Infinite' part of the Infinite Plane and apply the same measurement parameters to it as the smaller planes?

    I would also appreciate any comments on if there are better ways to set up an exterior scene for the ocean

    Thanks for your help in advance!

  • #2
    You are using displacement or? Maybe displacement need a plane object. Could you create a low poly mesh disk and scale it to a very big size?

    (Is a HDMI the same like a HDRI?)
    www.simulacrum.de ... visualization for designer and architects

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    • #3
      Yeah, so I am using a bump and a displacement.. I have tried tiling the texture to repeat on the Infinite Plane but the same problem still remains about the 'sizing' that the Infinite Plane follows?
      Oh yes, sorry brain typo, yes a HDRI!

      I will also give the poly mesh a go.. but then I must make it 'infinite' because it needs to join the HDRI at the horizon line?

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      • #4
        I'm not sure - did you try a very large scale for a water plane?

        If there is very small gap between your HDRI horizon and you water still, than you could move the HDRI a little bit upward (I think I did it in the past too). I used a desert HDRI as sky and the desert was adjusted under the water line.

        (Edit: at my webpage -> portfolio -> product -> one of the last imges there you can see the desert in the ocean)
        www.simulacrum.de ... visualization for designer and architects

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