Hello dear Forum,
i want to achieve a crash of a shell with liquid inside.
I have a finished rigidbody / Fracture Sim with around 1000 Objects. It should filled inside with water... The setup was easy, but the simulation itself takes 6 hours for a 1 mio Grid of 600 Frames. But I don't get the desired result and the amount of iteration sims drives me crazy. Is there a way to speed up the sim or maybe a different approach? I cant lower gridsize because the result is not really comparing to a higher sim (should look a little more detailed -> 1 Mio).
Are there any tips or is it just possible with faster cpu / more sim clients in the network?
Actually using 3dmax 2016, phoenix fd 3 demo, intel 5820k @ 4Ghz with 64 GB Ram and Win10 64 Bit on an SSD.
Performance simulation with everything 0,00 - 0,01 C/s.
Key facts about the scene:
Liquidsource -> VolumeBrush -> innersphere
animated sphere -> collision object (just normal animated sphere)
Grid: Adaptive grid, maximum 1 mio cells
include list: sphere (animated fractur parts, emittersphere, sourceobj)
Thank you in Advance!
Greetings,
Dragon
i want to achieve a crash of a shell with liquid inside.
I have a finished rigidbody / Fracture Sim with around 1000 Objects. It should filled inside with water... The setup was easy, but the simulation itself takes 6 hours for a 1 mio Grid of 600 Frames. But I don't get the desired result and the amount of iteration sims drives me crazy. Is there a way to speed up the sim or maybe a different approach? I cant lower gridsize because the result is not really comparing to a higher sim (should look a little more detailed -> 1 Mio).
Are there any tips or is it just possible with faster cpu / more sim clients in the network?
Actually using 3dmax 2016, phoenix fd 3 demo, intel 5820k @ 4Ghz with 64 GB Ram and Win10 64 Bit on an SSD.
Performance simulation with everything 0,00 - 0,01 C/s.
Key facts about the scene:
Liquidsource -> VolumeBrush -> innersphere
animated sphere -> collision object (just normal animated sphere)
Grid: Adaptive grid, maximum 1 mio cells
include list: sphere (animated fractur parts, emittersphere, sourceobj)
Thank you in Advance!
Greetings,
Dragon
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