Hello,
We are rendering a fur covered face in Maya 2016, using Yeti v2.1.7 & Vray 3.40.06
All the Vray passes are working, but we are trying to use a "point world reference pass". We have found a great example here with a tutorial on how to create it.
http://erwanleroy.com/create-positio...vray-for-maya/
Is there a special node that one would use to find the world position of the fur, or is it just a limitation for all?
We have a texture reference object created for Yeti, of course, but it doesn't seem to be "seeing" it as one?
I don't know if anyone would have any ideas of how to do this?
We are rendering a fur covered face in Maya 2016, using Yeti v2.1.7 & Vray 3.40.06
All the Vray passes are working, but we are trying to use a "point world reference pass". We have found a great example here with a tutorial on how to create it.
http://erwanleroy.com/create-positio...vray-for-maya/
Is there a special node that one would use to find the world position of the fur, or is it just a limitation for all?
We have a texture reference object created for Yeti, of course, but it doesn't seem to be "seeing" it as one?
I don't know if anyone would have any ideas of how to do this?
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