Is it possible to make an adaptive quality in vray based on the velocity vector? When I rendered the scene with a first-person view with a fast cyclist, I added a motion blur in the post-process, but Vray renders it in the same detail, it does not matter how fast the object moves in the frame, иге this can save a lot of render time.
i.e pixels that almost do not move in the frame are rendered with the maximum quality, fast moving renderers with a reduced number of samples. I apologize for my Google translation
i.e pixels that almost do not move in the frame are rendered with the maximum quality, fast moving renderers with a reduced number of samples. I apologize for my Google translation
Comment