Is there any method or hack to get temperature value from phoenix voxel and link this value with any other 3dsmax value, like push modifier value (or just melt modifier, whatever) to emulate bulking by heat? Is parameter wire dialog enough for this or just scripting? I cant find the way. it could be temp value of total grid (net value) or any given voxel. It would make a lot of possibilities.
I can emulate this with thinkbox genome and stoke particles texture (or realflow wet texture and then using it as displace texture) but i look for faster and more general approach - just pushing or melting whole objects.
thanks
I can emulate this with thinkbox genome and stoke particles texture (or realflow wet texture and then using it as displace texture) but i look for faster and more general approach - just pushing or melting whole objects.
thanks
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