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pheonix maya, tidal wave

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  • #16
    Originally posted by Svetlin.Nikolov View Post
    Geometry mode in the Particle Shader should be the way to go. Is it possible to send that scene over so we can debug it?
    Sure I will try to put something together asap - just working through a deadline tonight.

    The scene is using alembic for collisions so i should be able to send a link to those without too much issue (though the paths won't line up). The pheonix cache is around 20 gig though - so I can either just leave that, or try to get something close enough at a lower grid space that still shows the issue at 20 - 40 mg?

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    • #17
      Ah, since it's a rendering issue, I think just one Phoenix cache file would be enough, and there won't be the need for the alembics. If your play speed is at 1.0 in the Input rollout, this should be all that is needed.

      Cheers!
      Svetlin Nikolov, Ex Phoenix team lead

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      • #18
        I am getting this issue rendering out the pheonix scene:
        2017-04-20 10:28:10: 0: STDOUT: [2017/Apr/20|10:28:10] V-Ray error: Fatal error clearing key frames.

        it looks as though it happens after writing the image, but deadline is still considering it a failed frame - i can probably work around this part. Any ideas?

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        • #19
          Hmm, never seen such an error myself. Does it happen if you hide all Phoenix nodes?
          Svetlin Nikolov, Ex Phoenix team lead

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          • #20
            Is there a way to render out a UV pass for the resulting mesh (if there are any)? Sampler info connected to extratex is rendering black.

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            • #21
              Also the docs say I should be able to create a pheonix texture from the hypershade.. I can't seem to find any such options

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              • #22
                Originally posted by monsteradurm View Post
                Also the docs say I should be able to create a pheonix texture from the hypershade.. I can't seem to find any such options
                argh.. nevermind.. apparently im blind

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                • #23
                  Am i able to export the speed/velocity textures via an extra tex render element? It does not seem to be working..

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