Hello,
I'm currently trying to test out a fountain simulation that will resemble something similar to this. https://www.dropbox.com/s/3y7w34q18o...ample.jpg?dl=0 My problem right now is that my water is too thick and blobby. You can look at my example here, https://www.dropbox.com/s/g65mr7ky39...ntain.jpg?dl=0 Is there a way I could control the thickness of the Liquid? Right now, I'm using a liquid source and using a cube as the source because for some reason, the liquid source will not work with the small pumps I created, unless I scale them up really big. Therefore, I'm using a cube as a work around, and setting it to a surface force emitter because this is the only one that would allow for that bend in the water when it shoots out. I also have a plain force that pushes the liquid down and helps give that bend. So, is there away I could make the liquid source behave with my small pumps and make the water thinner?
Thanks,
Dani
I'm currently trying to test out a fountain simulation that will resemble something similar to this. https://www.dropbox.com/s/3y7w34q18o...ample.jpg?dl=0 My problem right now is that my water is too thick and blobby. You can look at my example here, https://www.dropbox.com/s/g65mr7ky39...ntain.jpg?dl=0 Is there a way I could control the thickness of the Liquid? Right now, I'm using a liquid source and using a cube as the source because for some reason, the liquid source will not work with the small pumps I created, unless I scale them up really big. Therefore, I'm using a cube as a work around, and setting it to a surface force emitter because this is the only one that would allow for that bend in the water when it shoots out. I also have a plain force that pushes the liquid down and helps give that bend. So, is there away I could make the liquid source behave with my small pumps and make the water thinner?
Thanks,
Dani
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