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Separate Raytrace SSS to its own node/attribute

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  • Separate Raytrace SSS to its own node/attribute

    Hello,

    We are needing to use the Raytraced SSS set feature, but want to be able to use it on its own, without bundling the primary visibility controls along with our asset. Workflow wise, SSS Sets get established in our lookdev phase, but then single object property nodes get applied to group nodes in the lighting phase, usually across multiple assets. This means we are not able to use the Raytraced SSS feature unless it becomes its own node, or we could add the feature on the shape nodes of objects. Is this possible to do?

    Thank you!

  • #2
    Hello,
    I'm not sure I fully understand the question. What exact feature are you referring to when you say "Raytraced SSS set feature"? Could you also explain in a bit more detail what exactly you need to achieve?

    Thanks in advance
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

    Comment


    • #3
      I think they mean the SSS Surface ID in the V-Ray object properties.

      This ID is actually stored as a V-Ray user attribute and you can create it yourself on the shapes/nodes that you need it to, f.e. by adding a V-Ray user attribute called "VRay_SSS_SurfaceID" - see the attached scene.

      Best regards,
      Vlado
      Attached Files
      I only act like I know everything, Rogers.

      Comment


      • #4
        Yep that is exactly what we needed. Thanks Vlado!

        Comment


        • #5
          Hi Guys - Unfortunately this feature seems to be working incorrectly. Please see the following four images.

          I believe all images except #4 should be identical to image #1 with no SSS sets. We are getting a very weird combination of shadowing and highlights when using the attribute. The images below illustrate this pretty well, please let me know any questions:

          Click image for larger version

Name:	sss_id_01.jpg
Views:	1
Size:	237.9 KB
ID:	867606

          Click image for larger version

Name:	sss_id_02.jpg
Views:	1
Size:	299.0 KB
ID:	867607

          Click image for larger version

Name:	sss_id_03.jpg
Views:	1
Size:	289.9 KB
ID:	867608

          Click image for larger version

Name:	sss_id_04.jpg
Views:	1
Size:	233.1 KB
ID:	867609

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          • #6
            This is a separate issue that occurs regardless of how the the SSS ID is specified (through the object properties or though a custom attribute). It's on my list of things to look into.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Thank you for the detailed report. We managed to find the cause of the issue. We'll notify you when a fix is available for download.
              V-Ray for Maya dev team lead

              Comment


              • #8
                Great news, thank you!

                Comment


                • #9
                  Builds 27387 and later from the 3.5 stable nightlies have the fix.
                  V-Ray for Maya dev team lead

                  Comment


                  • #10
                    Thank you Mihail!

                    Comment


                    • #11
                      Hello, going to resurrect this old topic.

                      The use of "VRay_SSS_SurfaceID" came up again on our team recently and I realized it was not documented anywhere in the main documentation. It is a very useful feature artists to know about, and I recommend it gets added to the sub surface material sections of the docs for Fast SSS and ALSurface.

                      Additionally, it would be easiest if the SSS Surface ID was added to the MTLWrapper shader so it properly mirrors the Object Properties node. Currently it is missing this attribute.

                      Thank you!

                      Comment


                      • #12
                        Thanks for the suggestions, sdelalla we'll consider making some improvements.
                        Alex Yolov
                        Product Manager
                        V-Ray for Maya, Chaos Player
                        www.chaos.com

                        Comment

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