I am getting some serious interactivity/performance issues when trying to IPR using the VFB. Everything becomes incredibly sluggish, including simply navigating the viewport.
I've tried:
CUDA and CPU
Out of process IPR on and off
Distributed rendering on and off, including with and without the local machine (slave only)
ray bundle and rays per pixel set super low (32/1)
both legacy and viewport 2.0 (legacy is even worse)
The VFB is at default settings, no color corrections enabled, no LUTs.
There are no issues whatsoever using Maya's native render view, or using the V-Ray IPR viewport renderer. Everything is silky smooth and interactive.
This is using V-Ray 3.52.02 in Maya 2017 Update 3 + OpenGL -Core Profile (Compatibility), running on OpenSUSE Leap 42.2
Hardware: i7 6850k, 32GB RAM, Titan XP (up to date drivers)
Any suggestions or ideas? I'd really like to take advantage of some of the awesome VFB features but it's not even close to useable currently.
I've tried:
CUDA and CPU
Out of process IPR on and off
Distributed rendering on and off, including with and without the local machine (slave only)
ray bundle and rays per pixel set super low (32/1)
both legacy and viewport 2.0 (legacy is even worse)
The VFB is at default settings, no color corrections enabled, no LUTs.
There are no issues whatsoever using Maya's native render view, or using the V-Ray IPR viewport renderer. Everything is silky smooth and interactive.
This is using V-Ray 3.52.02 in Maya 2017 Update 3 + OpenGL -Core Profile (Compatibility), running on OpenSUSE Leap 42.2
Hardware: i7 6850k, 32GB RAM, Titan XP (up to date drivers)
Any suggestions or ideas? I'd really like to take advantage of some of the awesome VFB features but it's not even close to useable currently.
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