Is there a way to easily clip off a main liquid particle exceeding any given speed? As in realflow, or like using krakatoa magma or particle flow. There should be such an option in Phoenix 3. What am I missing?
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Kill liquid particle by velocity?
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Thanks for very quick reply. By the way: Is there a possibility to have three different collision object with different friction (when we pour a main liquid on them). Wetmap stickiness is global. Velocity multiplier in properities seems not to work properly in most cases (at least as I imagine it should work). Any advice on that?
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