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Kill liquid particle by velocity?

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  • Kill liquid particle by velocity?

    Is there a way to easily clip off a main liquid particle exceeding any given speed? As in realflow, or like using krakatoa magma or particle flow. There should be such an option in Phoenix 3. What am I missing?

  • #2
    Hello,

    This is still not possible with Phoenix but I will add it in the to do list.

    Thank you,
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Thanks for very quick reply. By the way: Is there a possibility to have three different collision object with different friction (when we pour a main liquid on them). Wetmap stickiness is global. Velocity multiplier in properities seems not to work properly in most cases (at least as I imagine it should work). Any advice on that?

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      • #4
        This is in the to do list as well unfortunately. The velocity multiplier will act as if the object is moving faster - the bigger the value is, the stronger the fluid reaction to the body's movement is.
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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        • #5
          So what else is on to-do list, if I may ask?

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          • #6
            A few hundred things literally. Eagerly hoping they will start a teleportation line to one of those planets where time runs slower and the day is 40 hours
            Svetlin Nikolov, Ex Phoenix team lead

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