I upgraded Vray and Rhino from 1.5 and 4.0 respectively this morning and I have been on forums and tutorials all day working through the lighting changes between versions. I didnt expect to have so many issues with the upgrade, but here I am. I think I have finally figured out the sunlight (still a bit bright--suggestions welcome) but I am stuck on getting my interior lights to look the way they did in the previous version. I have cycled through values of 1-1500 for intensity and have used lumens, watts, and scalar values. The interior rendered very well and bright in vray 1.5 so I am not sure where my issue lies. I even hid my "old" lights and created some new lights within 5.0 with no luck.
Maybe someone can share their settings? I've also been through camera settings, GI settings, and environment settings (and have also went back to the default settings multiple times). When I increase the intensity of the lights everything just gets more washed out rather than appearing softer or brighter.
I attached two images to show the differences and maybe someone can offer some advice. These are the light settings for each:
Vray 1.5 / Rhino 4.0
Can Lights (Rectangular): 40 W
Cove Lights (Rectangular): 60 W
Vray 3.4 / Rhino 5.0
Can Lights (Rectangular): 40 W
Cove Lights (Rectangular): 60 W
--All are "no light" (I have also tried simple portal light), invisible, and affecting diffuse, specular and reflections.
Maybe someone can share their settings? I've also been through camera settings, GI settings, and environment settings (and have also went back to the default settings multiple times). When I increase the intensity of the lights everything just gets more washed out rather than appearing softer or brighter.
I attached two images to show the differences and maybe someone can offer some advice. These are the light settings for each:
Vray 1.5 / Rhino 4.0
Can Lights (Rectangular): 40 W
Cove Lights (Rectangular): 60 W
Vray 3.4 / Rhino 5.0
Can Lights (Rectangular): 40 W
Cove Lights (Rectangular): 60 W
--All are "no light" (I have also tried simple portal light), invisible, and affecting diffuse, specular and reflections.
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