If I have a fire/smoke sim, and try to use a deforming mesh as a smoke emitter, the smoke will emit from the properly deformed surface of the mesh, but the mesh itself will not contribute to the velocity of the grid. Like, at all. No matter what I try. So the smoke won't collide or move based on the motion of the deforming mesh.
If the mesh doesn't deform and is animated with its transform, velocities work fine.
I'm using Phoenix 3.03.00. Is there a plan to add this feature at some point? Seems like a glaring oversight to not have it already.....or maybe I'm doing something wrong? "Animated vertices" is turned on in my object settings, and the object is added to the sim, object velocity multiplier set to 1.0, etc. Still, it has no velocity influence on the grid.
If the mesh doesn't deform and is animated with its transform, velocities work fine.
I'm using Phoenix 3.03.00. Is there a plan to add this feature at some point? Seems like a glaring oversight to not have it already.....or maybe I'm doing something wrong? "Animated vertices" is turned on in my object settings, and the object is added to the sim, object velocity multiplier set to 1.0, etc. Still, it has no velocity influence on the grid.
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