It would be great if there is a choice between "large dot" and "1 pixel dot" display of particles in phoenix. One pixel was present in 2.2 and it helped to look through dense clouds of splashes and provided more actual feel of volume in final renders. Large dots are too dense in final sims with 20 million particles or more. Could you add this choice in incoming build? I don't think it's something hard to obtain. Also, a velocity vector based lines would be helpful to see splashes with their direction (except dissapearing points with 0 velocity, but it can be solved as capping the preview of zero velocity particles to value of 0,01 to still have them displayed).
Thanks
nl
Thanks
nl
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