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Also, are you absolutely certain that the geometry you have in your scene is closed (watertight) and has no inverted normals or other topology issues? If you substitute the geometry with a very simple one just for the test, is there any difference?
Sorry, on my last simulation Consumed Liquid is set to 0
Also, are you absolutely certain that the geometry you have in your scene is closed (watertight) and has no inverted normals or other topology issues?!
No, but i used 3ds max xview to inspect for inverted normals, geometry seems ok.
I created a proxy, one big cilinder with conform script(the original is a character face with mouth, teeth, tongue drinking the liquid)
The proxy with a lot less details, no teeth, just something that resemble a character with a mouth still kills the particles.
If i run the simulation with no animated geometry, it works well
If you substitute the geometry with a very simple one just for the test, is there any difference?
One last question - does increasing the simulator's resolution affect the issue? Sounds like it would be better to send the scene with the simplified proxy to support so we can debug it.
One last question - does increasing the simulator's resolution affect the issue? Sounds like it would be better to send the scene with the simplified proxy to support so we can debug it.
Thanks!
Hey
the issue persists, doesn't matter if the simulator spawn 500.000 or 50.000 eventually all particles vanish.
Do you want me to send the scene to support? With Phoenix FD cache files?
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