Hello Svetlin
sometimes we want the fire explosion can be art directable, so we want do some custom temperature sculpt, ie shooting some particles to represent higher temperature then the fluid solver know where to calculate more fire , like the attachment.
there is a video show this technic https://www.youtube.com/watch?v=-FqzK6zJvwE&t=151s, please check from 19'00
Do you think this is possible to mimic this idea in PH3 ? if yes could you make a simple scene file for us ?
Thanks.
sometimes we want the fire explosion can be art directable, so we want do some custom temperature sculpt, ie shooting some particles to represent higher temperature then the fluid solver know where to calculate more fire , like the attachment.
there is a video show this technic https://www.youtube.com/watch?v=-FqzK6zJvwE&t=151s, please check from 19'00
Do you think this is possible to mimic this idea in PH3 ? if yes could you make a simple scene file for us ?
Thanks.
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