Hi
for the particles in fire or water source drag type, there is no control to make the particles fade out instead of dying out suddenly. so is there a way to control the opacity of the particles and make them fade away?
(considering that the particle mode in particle shader node is set to point.)
thanks!
for the particles in fire or water source drag type, there is no control to make the particles fade out instead of dying out suddenly. so is there a way to control the opacity of the particles and make them fade away?
(considering that the particle mode in particle shader node is set to point.)
thanks!
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