I would greatly appreciate it if someone can help me with the setup of a Sky Dome in Maya that uses a nicely vivid texture map. I?m using the VRay Sun and Sky lighting, have set the Sky dome (half-sphere) to not be able to send or receive shadows, but it does not render very vividly with saturated color, looks a bit dull. I used a VRay Mtl for the shader and tried to bump up the ambient light settings, but it just becomes more washed out. I?d like it to just display accurately without depending on the VRay lighting setup. I?m using the Linear Workflow for color.
Thank you,
Thank you,
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