Im trying to render a blood sim and all is great except that when I use the RenderMode Mesh and use the Mesh Tyoe Maya Mesh, it does not get the colorSet needed to have Vray motion blur the changing point count mesh.
The reason I want to use the mesh is because its giving way better results than the other types in terms of quality.
The workaround was to get the liquid particles to pipe out the nparticle system and use that to mesh and get the color set, but that mesher is not as good or efficient as the Maya Mesh option in pheonix.
any thoughts?
The reason I want to use the mesh is because its giving way better results than the other types in terms of quality.
The workaround was to get the liquid particles to pipe out the nparticle system and use that to mesh and get the color set, but that mesher is not as good or efficient as the Maya Mesh option in pheonix.
any thoughts?
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