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Hidden light geometry visible in material override render

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  • Hidden light geometry visible in material override render

    Title says it all! Using a toon material.

  • #2
    Hi,

    This is a known issue and our developers have been notified. Kindly note that once a solution has been devised, it will be implemented in one of the future update releases.

    Unfortunately, a temporary workaround cannot be recommended apart from rearranging the lights' positions.

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    • #3
      any progress here..?
      invisble lights are still breaking the toon lines...
      https://linktr.ee/cg_oglu
      Ryzen 5950, Geforce 3060, 128GB ram

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      • #4
        Kindly note that the behavior of this particular workflow will be optimized in the next major update.

        In the meantime, as a temporary workaround, you could use non-geometric V-Ray lights (such as V-Ray SpotLight, IES, or OmniLight)

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