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  • Smoke color gradient

    I?m emitting smoke from a cylinder on the right side of the simulator. I?d like to get blue colored smoke on the right side and red colored smoke on the left side as a gradient from blue to red. See the attached picture.
    What is the best way to achieve this? I experimented with the smoke gradient in volumetric render settings, but it does not work out the way I need this.

    Thanks in advance,

    Jan Schwerdtfeger

  • #2
    Hello,

    You can set the Smoke color to be based on Texture - set Gradient Ramp as the texture and set it to use Planar from Object XYZ mapping.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Ah, great, that worked exactly as I needed it. Thank you very much, Georgi!!!

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