I am having some difficulties with controlling bubbles/cellular shader, in other words they are constantly bursting after some time.
They are generated from realflow particles, without particle age.
Is there a way to avoid this?
https://www.dropbox.com/s/s0j71dta8z...burst.m2v?dl=0
Thanks in advance...
They are generated from realflow particles, without particle age.
Is there a way to avoid this?
https://www.dropbox.com/s/s0j71dta8z...burst.m2v?dl=0
Thanks in advance...
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