Hi all, quick question. Does the "Wave Force" will affect mist created by the simulator or is this only for the ocean tex?
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Hello,
It would, you just need to add "mist" to the affected channels, but note that currently the wave force works only below the height ocean level (specified by the Initial Fill Up option), but mist on the other hand exists only in the air and it would die when it falls back into the liquid mesh, so basically only the pockets of Mist which are below the ocean line, but above the liquid mesh surface would be affected. The same applies to Splash as well - Splashes follow mostly the same rules as Mist.
I'm looking forward to changing how the wave force works in general, but I'll need so more time for that, hopefully soon I'll get there and this won't be a limitation anymore.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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