Hello again. This time the problem we are wrestling is when we render a big scene using distributed rendering, Some buckets appear with slightly different colors. If one computer renders the whole image there are no problems, But wit DR the problem occurs. The buckets from different computers make the image appear slightly different and in an animation it looks like its boiling. Just a slightly different tint of the color and separated in the bucket squares. All the maps are on a server and its mapped in the same way on all computers. So its not a texture or HDRi problem. This only happens with the normal bump and we are using VrayNormalMap for bump. Any help would be greatly appreciated
We are using Vray 3.60.01, 3ds Max 2017 SP3. Some computers are on Windows 7 and some are on windows 10.
p.s. It happens mostly on VrayFastSSS2 but also on normal vray material.
We are using Vray 3.60.01, 3ds Max 2017 SP3. Some computers are on Windows 7 and some are on windows 10.
p.s. It happens mostly on VrayFastSSS2 but also on normal vray material.
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