Hi,
I'm trying to simulate a Meteor using two grids, one small grid with a large amount of cells for the Meteor itself and one large grid with low cellcount for the smoketrail.
Simulating the first grid works fine but when I try to map the smoke channel from sim1 to sim2 using a PhGridTex the second sim won't start. If I disable the texture the cascade setup does work but the smoke behaves different.
Am I missing something here ?
Im on Max2016 with phoenix 3.00.02
Edit: updating to 3.04.00 seems to have fixed my problems, the sim is running and smoke is now behaving in a more predictable way :]
I'm trying to simulate a Meteor using two grids, one small grid with a large amount of cells for the Meteor itself and one large grid with low cellcount for the smoketrail.
Simulating the first grid works fine but when I try to map the smoke channel from sim1 to sim2 using a PhGridTex the second sim won't start. If I disable the texture the cascade setup does work but the smoke behaves different.
Am I missing something here ?
Im on Max2016 with phoenix 3.00.02
Edit: updating to 3.04.00 seems to have fixed my problems, the sim is running and smoke is now behaving in a more predictable way :]
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