I'm using a liquid simulator (Phoenix 2017 / 3DS Max 2014) to birth water droplets on a drink can as per Hammer Chen's blog:
http://phoenixfd.cgrecord.net/2017/0...hoenix-fd.html
I'm linking the Stucco bitmap to a liquid source to create a mask on the can in order to birth small droplets. My question is, is there any way to map the mask on the can (through the liquid source) so the droplets appear evenly spread over the surface. Bearing in mind I already have a label graphic UVW mapped on the can surface. At the moment I'm adjusting the bitmap parameters, tiling, size etc with out getting a good result.
Any thoughts on this would be much appreciated.
http://phoenixfd.cgrecord.net/2017/0...hoenix-fd.html
I'm linking the Stucco bitmap to a liquid source to create a mask on the can in order to birth small droplets. My question is, is there any way to map the mask on the can (through the liquid source) so the droplets appear evenly spread over the surface. Bearing in mind I already have a label graphic UVW mapped on the can surface. At the moment I'm adjusting the bitmap parameters, tiling, size etc with out getting a good result.
Any thoughts on this would be much appreciated.
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