Hi all, I used a noise map for the Discharge map, I like the smoke in overall but the starting emitted part on the plane is very ugly, is there a way to block that out?
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Hiding the smoke that is emitted at the beginning of simulation
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Or you could use the opacity-curve and make an A-shape with the peak at 0.8 and 1=0Kind regards, Wolf S./K.
www.faber-courtial.de
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Yup, that's the correct setup - you plug the texture under Smoke Opacity, check multiply and that's it. Note that textures won't affect the viewport GPU preview - you have to render to see the effect. You could check if the mapping of the texture is correct by switching Based On to Texture so the opacity will depend on the texture only.Svetlin Nikolov, Ex Phoenix team lead
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