Hello Phoenix People,
I am teaching animation production at an austrian university (FH Hagenberg) using Vray, helping them get their final diploma come to life.
One very nice project of this years class is named "Fish for Life"
I cannot show the animatic yet, but I am very positive it will get a good short.
It is the story of a fisherman and a fish and there will be an big demand for open sea shots.
I am trying to support them with the setup of the simulation and so I ran a first Phoenix test and I was totally amazed how fast and easy I got what I wanted.
This little test one took 30minutes for setup and (dirty) simulation.
Great hurray to the Phoenix presets.
flat sea animatic and phoenix:
https://my.green-cloud.at/index.php/s/zcQNXBFRbcezSUj
https://my.green-cloud.at/index.php/s/zKsZ5MTbaradDFy
Now I am want to run a test on the more complex scenes.
Here the sea is not flat anymore, but we are in the middle of a thunderstorm.
My preferred setup should be like this:
big waves are as a poly plane with deformers
only the area of the interaction with the boat/character is a simulation container
so it should be the same setup with the flat sea preset, only the surrounding waves are not flat anymore.
rough sea animatic and 3d anim (not sim):
https://my.green-cloud.at/index.php/s/l63pAd85QtayRws
https://my.green-cloud.at/index.php/s/YLvdy9rZXTErPtv
I just started to use the ocean setup of Phoenix and I still don't understand how the ocean preset works,
that means I don't see how the ocean surrounding is created (no geo). I suppose it is connected to the sim?
But anyhow this setup wouldn't serve for big waves.
Here the task would be to connect the poly waves (with displacement driven by the ocean shader) to the sim container fluids
Here a Maya scene of the boat in big poly waves and some guidance on how to continue would be highly appreciated:
https://my.green-cloud.at/index.php/s/YLvdy9rZXTErPtv
Thnx in advance
Martin
I am teaching animation production at an austrian university (FH Hagenberg) using Vray, helping them get their final diploma come to life.
One very nice project of this years class is named "Fish for Life"
I cannot show the animatic yet, but I am very positive it will get a good short.
It is the story of a fisherman and a fish and there will be an big demand for open sea shots.
I am trying to support them with the setup of the simulation and so I ran a first Phoenix test and I was totally amazed how fast and easy I got what I wanted.
This little test one took 30minutes for setup and (dirty) simulation.
Great hurray to the Phoenix presets.
flat sea animatic and phoenix:
https://my.green-cloud.at/index.php/s/zcQNXBFRbcezSUj
https://my.green-cloud.at/index.php/s/zKsZ5MTbaradDFy
Now I am want to run a test on the more complex scenes.
Here the sea is not flat anymore, but we are in the middle of a thunderstorm.
My preferred setup should be like this:
big waves are as a poly plane with deformers
only the area of the interaction with the boat/character is a simulation container
so it should be the same setup with the flat sea preset, only the surrounding waves are not flat anymore.
rough sea animatic and 3d anim (not sim):
https://my.green-cloud.at/index.php/s/l63pAd85QtayRws
https://my.green-cloud.at/index.php/s/YLvdy9rZXTErPtv
I just started to use the ocean setup of Phoenix and I still don't understand how the ocean preset works,
that means I don't see how the ocean surrounding is created (no geo). I suppose it is connected to the sim?
But anyhow this setup wouldn't serve for big waves.
Here the task would be to connect the poly waves (with displacement driven by the ocean shader) to the sim container fluids
Here a Maya scene of the boat in big poly waves and some guidance on how to continue would be highly appreciated:
https://my.green-cloud.at/index.php/s/YLvdy9rZXTErPtv
Thnx in advance
Martin
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